Since i had 3 high i tried for superclass. Intermediate to High, run out of upgrade so i am back with minors Second, if you consider that farming DSS and not buying them from players is the only way to achieve a perfect gem, then of course the number of hours multiply.īut anyway, testing done, with mythic cause we put the mythic gems in game and we expect you to farm these and not legendaries. Why should i get 208 legendary when i could get 208 mythic ruby? First you must farm Meley that drops mythic. It just takes you few mins, but maybe it can influence your oppinion regarding this topic a bit. Please go and test the dss upgrading yourself ingame now. Its fine that dss take a long time but this update went a bit to far with it. The dss system as its implemented right now is way harder than before. So the 1000 runs from this example would cost this fictive player 250 days so nearly a year of time. Keep in mind that a 'normal' player that has a real life with work and family really cant do more than 4 runs per day avg. Try to craft a mythic ruby superclass from those 208 legendarys. Get yourself 208 legendary rubys (you sure have the magic admin wizard skills to do this). I beg you to go on the current live build (= the current server) It can fail but atleast you should be able to have a try. In my opinion farming 333 hours (pure farming time) should atleast give you the chance of trying to upgrade 1 superclass mythic. He opens the legendary cors - there are 6 different kinds - so he gets 1250/6=208 legendarys of each kind average. That would be 1250 legendary cors in 333 hours pure "in run" playtime. The player drops 1,25 legendary cors per run avg. I give you a little fictive example again :Īn average hellrun takes 15-20 mins - lets say 20mins for now since it has a cooldown aswell. I myself really have no problem farming a few hundered hours only for dss if i see a nice progress while upgrading it.īut i dont think this will be the case with the current rates. So if we would get it in a "few runs", it would not only harm the economy of the dss market but also would piss off most of the high tier players that have already overcome the hurdle. What is not fair is having the strongest set in the game completed in few dungeon runs, which is exactly what would happen if the clarity chance gets doubled.Ī mythic wheel is one of the biggest accomplishments ingame and it should be really hard to get it - i totally agree and support that opinion.
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